Patricia Santos has got a Computer Engineering degree and a PhD in Information, Communication and Media Technologies, focused on the research areas of Human Computer Interaction (HCI), Technology Enhanced Learning (TEL) and Mobile Learning (M-Learning). From 2007 to 2013, she was a researcher in the GTI (Interactive Technologies Group) at the University Pompeu Fabra (UPF, Barcelona) where she was involved in several international Research & Development projects in the area of TEL. Since 2013, Patricia is research assistant in UWE working in the European research project Learning Layers: http://learning-layers.eu/.
Her role is especially focused in the design, implementation and evaluation of ubiquitous learning and augmented reality applications to support : indoor and outdoor interactions in the area of m-learning “learning in situ”, scaffolding in workplace learning, interaction with digital layers of information (e.g. AR images). She has authored over 45 publications published in international indexed Journals and conferences.
In addition, Patricia has eight years of teaching experience in different universities and public institutions.
Expertise
Technology enhanced learning, Human Computer Interaction, Ubiquitous learning, Mobile learning, Design-based Research.
Research interests
Learning in situ: Exploring the possibilities of how technology (in particular location-based technologies and handheld devices) and media (e.g. 3D, augmented reality, audio-visual data, moving images) can be used to support and enhance situated learning. Related idea ‘Questinsitu’: http://www.sciencedirect.com/science/article/pii/S0360131511001643
Meaningful interaction: The main aim of this approach is to provide meaningful learning and promoting the transfer of knowledge to real-life situations (Choi & Hannafin, 1995). I use the definition provided by Woo and Reeves (2007) where they present the term ‘meaningful interaction’ as those ‘interactions that have direct influence on learners’ intellectual growth’. In this context, technology can be used to cover the interactions between people and with the media resources and materials (e.g. 3D objects, augmented images) of the environment distributed in time. Related idea ‘M-Assist’: http://www.ifets.info/journals/18_2/4.pdf
Learning Networks: Understanding the socio-cognitive interactions in workplace contexts by developing an understanding of large-scale Hybrid Social Learning Networks. Related project ‘Learning Layers’: http://learning-layers.eu/
For more information see:
UWE, Bristol staff profile http://people.uwe.ac.uk/Pages/person.aspx?accountname=campus%5Cp-santosrodrig
Download recent papers from ResearchGate www.researchgate.net/profile/Patricia_Santos13
LinkedIn: https://uk.linkedin.com/pub/patricia-santos-rodriguez/54/207/a97
Her role is especially focused in the design, implementation and evaluation of ubiquitous learning and augmented reality applications to support : indoor and outdoor interactions in the area of m-learning “learning in situ”, scaffolding in workplace learning, interaction with digital layers of information (e.g. AR images). She has authored over 45 publications published in international indexed Journals and conferences.
In addition, Patricia has eight years of teaching experience in different universities and public institutions.
Expertise
Technology enhanced learning, Human Computer Interaction, Ubiquitous learning, Mobile learning, Design-based Research.
Research interests
Learning in situ: Exploring the possibilities of how technology (in particular location-based technologies and handheld devices) and media (e.g. 3D, augmented reality, audio-visual data, moving images) can be used to support and enhance situated learning. Related idea ‘Questinsitu’: http://www.sciencedirect.com/science/article/pii/S0360131511001643
Meaningful interaction: The main aim of this approach is to provide meaningful learning and promoting the transfer of knowledge to real-life situations (Choi & Hannafin, 1995). I use the definition provided by Woo and Reeves (2007) where they present the term ‘meaningful interaction’ as those ‘interactions that have direct influence on learners’ intellectual growth’. In this context, technology can be used to cover the interactions between people and with the media resources and materials (e.g. 3D objects, augmented images) of the environment distributed in time. Related idea ‘M-Assist’: http://www.ifets.info/journals/18_2/4.pdf
Learning Networks: Understanding the socio-cognitive interactions in workplace contexts by developing an understanding of large-scale Hybrid Social Learning Networks. Related project ‘Learning Layers’: http://learning-layers.eu/
For more information see:
UWE, Bristol staff profile http://people.uwe.ac.uk/Pages/person.aspx?accountname=campus%5Cp-santosrodrig
Download recent papers from ResearchGate www.researchgate.net/profile/Patricia_Santos13
LinkedIn: https://uk.linkedin.com/pub/patricia-santos-rodriguez/54/207/a97