TERRYFLAXTON.COM
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  • Phd
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      • Aims of the Critical Commentary
      • Introduction: practice as research as an investigative tool and methodology
      • Prologue: My Prior Development as an Industry Practitioner, Artist & Academic
    • Portfolio 1 Guide >
      • Critical Commentary on Portfolio 1
      • Portfolio 1 Complete list of outputs
    • Portfolio 2 Guide >
      • Critical Commentary on Portfolio 2
      • Portfolio 2 Complete list of outputs
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      • Critical Commentary on Portfolio 3
      • Portfolio 3 Complete list of outputs
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      • Critical Commentary on Portfolio 4
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    • Phd Conclusion >
      • Consolidated Bibliography of Works Referred to in the Critical Commentaries
      • Key Propositions from the Research Period
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      • Extra Resources >
        • ​1. Context for Research from 1971 forwards
        • ​2. Emerging technologies in industry prior to the research period (2007)
        • ​3. High Resolution Research 2007 - 2010
        • 4. Higher Dynamic Range Research 2010 - 2016
        • 2016 Bristol International Festival of Cinematography Video Documentation >
          • Cinefest 2016 Trailer
        • 2015 Bristol International Festival of Cinematography Video Documentation
        • The Verbatim History of Digital Cinematography >
          • The FIlms of Roberto Schaefer ASC, AIC at Encounters 2013 >
            • Professor Duncan Petrie on the structure of film training in the UK
            • An introduction to 'Resolution'
            • Projection Mapping
            • An Introduction to Motion Capture
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            • The Neurocinematics of FIlm: Hasson et al
            • RGB-Z Depth Capture in real time
            • The Future of Display Technology
            • CMIR ONE >
              • 18 Seconds
              • BOUNCE
              • 7 seconds
              • 4 seconds
          • Verbatim Interviews
          • The Verbatim History of the Aesthetics and Technologies of Analogue Video
          • A History of Video Art
          • Discussions
  • News
    • Latest releases & exhibitions
  • SHOP
  • The Present & The Past
    • The Present and The Past
    • Vida 1976 - 1981
    • Transition 1981 - 1982
    • Early Broadcast work: Triple Vision & Videomakers 1982 - 1985
    • Triple Vision & Channel 4 1985 - 1992
    • A Trip Sideways to the BBC
    • Cinematography and Scripting 1992 - 2006
    • Academia and a developing Artistic Practice 2007 - 2016
    • 2015 & 2016 Cinefest Bristol International Festival of Cinematography
    • Sedition 2015 - Present >
      • Sedition 2015 - Larger
    • Makersplace and NFT's 2020 - 2022
    • 2025 and beyond?
    • Resurrection (for Jean Cocteau) >
      • RWA, FRPS, academic
    • Anecdotal Evidence
  • Artworks, Installations, Docs
    • Artworks, Documentaries, Installations
    • Longer Form Artworks
    • Installations 1992 - The Present >
      • Proposed Exhibition
    • Short works with a life of their own
    • Collaboration: Terry Flaxton Shawn Bell
    • Collaboration: Terry Flaxton Emily Burridge
    • Collaboration: Terry Flaxton Al Lethbridge
    • Documentaries 70s to 90s
    • Channel 4 - Moving Image Art Resources
    • Blink 2003 to 2012
    • Work on Racism 1976 - 2000
    • Short Dramas
    • Music Industry Work
    • Music and Sound 1969 - 1975
    • An Early History of Video Art in the UK
    • Theatre Work
    • The Cold War Game: The Soviet Union
  • Phd
    • Abstract >
      • Aims of the Critical Commentary
      • Introduction: practice as research as an investigative tool and methodology
      • Prologue: My Prior Development as an Industry Practitioner, Artist & Academic
    • Portfolio 1 Guide >
      • Critical Commentary on Portfolio 1
      • Portfolio 1 Complete list of outputs
    • Portfolio 2 Guide >
      • Critical Commentary on Portfolio 2
      • Portfolio 2 Complete list of outputs
    • Portfolio 3 Guide >
      • Critical Commentary on Portfolio 3
      • Portfolio 3 Complete list of outputs
    • Portfolio 4 Guide >
      • Critical Commentary on Portfolio 4
      • Portfolio 4 Complete list of outputs
    • Phd Conclusion >
      • Consolidated Bibliography of Works Referred to in the Critical Commentaries
      • Key Propositions from the Research Period
      • Complete List of Outputs
      • Extra Resources >
        • ​1. Context for Research from 1971 forwards
        • ​2. Emerging technologies in industry prior to the research period (2007)
        • ​3. High Resolution Research 2007 - 2010
        • 4. Higher Dynamic Range Research 2010 - 2016
        • 2016 Bristol International Festival of Cinematography Video Documentation >
          • Cinefest 2016 Trailer
        • 2015 Bristol International Festival of Cinematography Video Documentation
        • The Verbatim History of Digital Cinematography >
          • The FIlms of Roberto Schaefer ASC, AIC at Encounters 2013 >
            • Professor Duncan Petrie on the structure of film training in the UK
            • An introduction to 'Resolution'
            • Projection Mapping
            • An Introduction to Motion Capture
            • Cinematographers Discuss Their Role
            • The Neurocinematics of FIlm: Hasson et al
            • RGB-Z Depth Capture in real time
            • The Future of Display Technology
            • CMIR ONE >
              • 18 Seconds
              • BOUNCE
              • 7 seconds
              • 4 seconds
          • Verbatim Interviews
          • The Verbatim History of the Aesthetics and Technologies of Analogue Video
          • A History of Video Art
          • Discussions
In this Video Nic Hatch and Luke Goddard from Ncam present a new and enhanced VR technology at NAB2016 in a live demo at the Ncam booth.

Here they demonstrate

- integration of games engine technology to get photorealistic results
- real time depth keying and compositing

It can now be argued that we're headlong toward actually making 'the holodeck' from star trek fame. This is a place where the audience member enters and worlds, feelings, sights, sound and touch are conjoured up for them to experience in both fictional and documentary forms…

So what is just around the corner is the recreation of environments with any augmented object generated by computer graphics - or any environment with actors or ourselves placed within for entertainments acted out for us - or for us to take part within.

In fact a question might be why go to a cinema for a group experience, when it is now possible that the world the story takes place and the environment that the story takes place in can now be tailored for one or two people, or small groups (bearing in mind that a certain number surpasses the idea of individual and that too many together make one person feel insignificant).

So we now approach the need to study the psychology of mammals/humans in terms of experience and also the psyho/physical parameters of the human sensory system to see how close we can approach the ideal that actual living experience in the world offers. What might be the point of creating an experience of the world that the world itself offers?

The question might be asked for people traditionally engaged in the creation of moving image entertainment: what will a cinematographer become and what skills should they have in the light of what is coming?