The Future of Capture and Display Technology -
Both the moving image and the manipulation of the real
If you're reading this then you're interested in technology. But technology alone does nothing unless understood with it's potential cultural impact. What lie below are future development trends to be viewed considered and then reflected upon.
You should first read the two items immediately below on how OLED's work - but do carry on to perhaps the most amazing display of all which is a 3D representation of the warping of the time/space continuum in a high school south of San Francisco. There are many other innovations below which show that the definition of a display should now be revised from that which shows only images to that which interfaces with and creates a representation of the real world. Below you'll see the beginnings of motion picture holography, as well as the beginnings of demonstrable human Telepresence. There's also an example of of interfacing with computers via plants (given that both the beginnings of harvesting of electrical energy from crops as well as using plants for simple computation are possible - this invokes the concept of the world as computer).
CMIR has long maintained that cameras ceased to be just 2D imaging devices and now gatherdata about the world which has as a bi-product a motion image - but as the digital revolution gathers speed 'cameras' and 'displays' are the profound interface with the invisible world as well as the world of practical reality.
OLED’s explained: http://www.oled-info.com/oled-technology
"Explain that stuff's" version of OLED: http://www.explainthatstuff.com/how-oleds-and-leps-work.html
Lytro Cinematography Capture Technologu
You should first read the two items immediately below on how OLED's work - but do carry on to perhaps the most amazing display of all which is a 3D representation of the warping of the time/space continuum in a high school south of San Francisco. There are many other innovations below which show that the definition of a display should now be revised from that which shows only images to that which interfaces with and creates a representation of the real world. Below you'll see the beginnings of motion picture holography, as well as the beginnings of demonstrable human Telepresence. There's also an example of of interfacing with computers via plants (given that both the beginnings of harvesting of electrical energy from crops as well as using plants for simple computation are possible - this invokes the concept of the world as computer).
CMIR has long maintained that cameras ceased to be just 2D imaging devices and now gatherdata about the world which has as a bi-product a motion image - but as the digital revolution gathers speed 'cameras' and 'displays' are the profound interface with the invisible world as well as the world of practical reality.
OLED’s explained: http://www.oled-info.com/oled-technology
"Explain that stuff's" version of OLED: http://www.explainthatstuff.com/how-oleds-and-leps-work.html
Lytro Cinematography Capture Technologu
The beginnings of Holographic Display Technology
A Larger Holographic display - just add greater definition
Holo-lens relies on holo-desk technology
HoloLens Display
Extreme Projection Mapping
Surface display technology
Large Scale Surface Technology
PYRO 2D RUBENS BOARD
Botanical Interface Technology
Off the scale Display technology - Dan Burns Gravity Display
Oculus Rift In Japan - it's hard to find a video of this where people are not shouting their heads off!